From 94c853832727975bb9926112fcb792049191770b Mon Sep 17 00:00:00 2001 From: alicarruthers Date: Sun, 24 Aug 2025 15:08:41 +0800 Subject: [PATCH] Add 'Design Philosophies of an Memorable Mission Uncrossable Game' --- Design-Philosophies-of-an-Memorable-Mission-Uncrossable-Game.md | 2 ++ 1 file changed, 2 insertions(+) create mode 100644 Design-Philosophies-of-an-Memorable-Mission-Uncrossable-Game.md diff --git a/Design-Philosophies-of-an-Memorable-Mission-Uncrossable-Game.md b/Design-Philosophies-of-an-Memorable-Mission-Uncrossable-Game.md new file mode 100644 index 0000000..63a00f4 --- /dev/null +++ b/Design-Philosophies-of-an-Memorable-Mission-Uncrossable-Game.md @@ -0,0 +1,2 @@ +The Delicate Line Between Challenging and Frustrating +
Building a 'mission uncrossable game' is an art that walks on a razor's edge. There's a crucial distinction between a challenge that feels demanding yet achievable and one that feels cheap. A truly great uncrossable mission always communicates to the player that failure is their own fault. It is not random chance or a glitch \ No newline at end of file